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DotA 6.71

  • 2011-01-23 Sun 12:50:17
  • DotA
dota670.jpg

バランス調整とBugFixだけ。
New HeroのPhoenixとTuskarrの調整が主な変更。
今回も気になった物だけ。

Heroes

Abaddon
- Increased Aphotic Shield cast range by 50

Bloodseeker
- Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it

This change does not affect creeps, it is hero only. By default you gain 10/20/30/40% of a dying hero's max HP if you get the killing blow. If you don't but are within 200 range of the dying hero, you gain 5/10/15/20% of the max HP.

Bounty Hunter
- Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)

Chaos Knight
- Phantasm duration increased from 20 to 24

Furion
- Sprout can now target the ground again

Guardian Wisp
- Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
- Spirits cooldown rescaled from 14 to 20/18/16/14

Jakiro
- Macropyre damage increased from 75/125/175 to 100/140/180

Keeper of the Light
- Manaleak now applies a stun instead of a slow when the target runs out of mana
Stun duration: 1.25/1.5/1.75/2.0 seconds

- Manaleak duration from 5/6/7/8 to 4/5/6/7
- Manaleak cooldown from 20 to 18

Lina Inverse
- Attack range increased from 600 to 625

Morphling
- Adaptive Strike damage rescaled
Original: Up to 0.75/1.5/2.25/3.0x Agility
New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility

Obsidian Destroyer
- Arcane Orb cooldown removed

Ogre Magi
- Ignite rescaled
- Damage increased from 10/20/30/40 to 26/32/38/44
- Slow increased from 10/15/20/25% to 20/22/24/26%
- Duration from 7.5 seconds to 4/5/6/7

Phantom Assassin
- Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x
- Reworked Blur fade mechanism

Blur:
======
Note: Your hero is no longer always fully faded out. It now only gains partial transparency when the new secondary effect below is active. This still retains the permanent 20/25/30/35% evasion.

Passively blurs your hero when near enemy heroes, causing your model to fade out partially and become hidden on the minimap to enemy player.

Distance: 1600

Has a 1.5 second delay when adding or removing the effect.

Phoenix
- Base strength reduced from 22 to 19
- Sunray activation manacost increased from 10 to 35
- Sunray slow from 14/20/26/32 to 10/16/22/28%
- Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity
- Reduced the duration Sunray slow lasts on you from 2 to 1 second
This is the duration that the slow lasts on you after you are no longer hit by the Sunray.

Queen of Pain
- Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60

Sand King
- Burrowstrike manacost rescaled from 140 to 110/120/130/140

Tuskarr
- Snowball maximum roll duration reduced to 3 seconds
- Snowball movement speed per extra hero reduced from 100% to 50%
- Frozen Sigil HP reduced from 300 to 220/240/260/280
- Removed the extra landing damage from Walrus Punch

Viper
- Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25

Zeus
- Static Field aoe from 900 to 1000
- Thundergod's Wrath Scepter from 355/460/570 to 400/500/600

Items

Ancient Janggo of Endurance
- Attribute bonus and attack damage increased from 8 to 9
- Charges increased from 3 to 4

Ethereal Blade
- Ether Blast damage rescaled from 2.5x Agility to 75 + 2.0x Agility

Gem of True Sight
- Gem now has a stock cooldown of 6 minutes

Game Play & Cosmetic

* Enigma model now shows team colors - Image
* Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)

Bugs

* Fixed hero vision bugs after quick buybacks
* Fixed a bug with batrider where he would sometimes lose his flying height
* Fixed a very rare bug with muted items being created in the center of the map
* Fixed an exploit with item manipulation
* Fixed an abuse possible with couriers and hand of midas

とりあえずPhoenixとTuskarrがNerf。
全体的にあまり使われないHeroやスキルが強化され、逆にAlchemist、Pugna、Vengeful Spirit辺りのメジャーなHeroはNerfされた。
Bloodseeker、Keeper of the Light、Phantom Assassinの仕様が大きく変わった。
Courierを使ったアイテムバグは修正された。

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