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DotA 6.72d, 6.72e, 6.72f

  • 2011-07-18 Mon 23:18:40
  • DotA

Small rebalance。6.72dが出てすぐに6.72e、6.72fが出た。
Stable Mapが6.71bから6.72fに変わった。

Hero Changes
Drow RangerのFrost Arrowsの仕様が変わった。Attack speedへSlowが付かなくなり、代わりにMovement speedへのSlowが10/20/30/40から11/24/37/50へと変わった。ただ依然としてSFやMorph、WeaverやSpectre辺りと比べるとPickし辛い事に変わり無いので、何か活路が欲しい所。

SyllabearのSpirit BearのReturnがDaggerと同じ様に3秒ルールが追加された。実質RadianceのNerf。

Lycanthropeも大幅に変更が加えられた。まずFeral ImpulseのAoEがGlobalでは無くなり900へと変更された。Shapeshiftのbase attack rateが1.5に減り攻撃速度が落ちた。さらにWolfのHPが400/475/550/625から400/450/500/550へと変更された。6.72の目玉変更点の一つであるJungle対策。

Treant ProtectorやSpiritbreaker等PUBゲーで脅威となるHeroもNerfされた。Melee Heroのcollision sizeが元に戻り、Blockingのし易さが上がり、PudgeのHookやPotMのArrowと言ったSkillが当たり易くなった。

Item Changes
Cranium BasherのRecipiの値段が150下がり、Sange and Yasha同様使え無いシリーズから脱却しつつある。
Khadgar's Pipe of InsightのHP regenerationが素材分回復するようになった。(Hood of Defianceの回復量はそのままで、9では無く8のまま)


* Fixed a major bug with Firefly whenever there were no observers in the game



Drow Ranger
- Frost Arrows no longer reduce attack speed
- Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50

Lone Druid
- Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds

- Feral Impulse AoE reduced from global to 900
- Shapeshift base attack rate changed to 1.5 (a nerf)
- Wolves HP reduced from 400/475/550/625 to 400/450/500/550

- Strength from 27 + 3.4 to 25 + 2.8
- Overgrowth cooldown increased from 100/95/90 to 115/105/95

Shadow Priest
- Shadow Wave always heals you first before it jumps (so it won't jump back to you randomly during the bounce. This does not eat up one of your bounce limits either)

- Strength growth decreased from 2.8 to 2.4
- Movement speed decreased from 295 to 290
- Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds
- Nether Strike now hits a Greater Bash based on it's current level and not auto-lvl4


Cranium Basher
- Recipe cost from 1150 to 1000

Khadgar's Pipe of Insight
- HP regeneration is now equal to the total of its components (10->11)

Game Play & Cosmetic

• Undid melee hero collision change from 6.72c
• Runes now die to one attack

• Rescaled Neutral Auras to the standard 900 AoE (Command Aura was 500, Toughness Aura was 700, Unholy Aura was 1000)
• Harpy Storm's Chain Lightning manacost reduced from 120 to 90 and cooldown from 9 to 6
• Enraged Wildkin's Tornado no longer automatically wanders around


• Fixed a vision bug when Skeleton King reincarnates
• Fixed the recent Hand of Midas reworking not working Mud Golems
• Fixed temporary hero vision bug after Aegis respawn with Faceless Void, Magina, Dragon Knight
• Fixed an exploit possible with Devour against Infested Naix
• Fixed Culling Blade being unable to kill Ethereal units
• Fixed Ice Blast being unable to kill Ethereal units
• Fixed duration of Anchor Smash debuff on enemy not always lasting the right amount of time when hitting the same target in a short period of time


* Fixed a bug with Spirit Bear's Return


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